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TRANQUILITY

This is a 3 month semester long video game development project studio GPS 2 that i was part of. I was part of the team Keep Your Sanity Studio as a 3D Modeler on environmental assets for the game TRANQUILITY. The game is a top down orthographic puzzle game with similar camera views from games like Monument Valley. These are the Art assets that I have created that are used in this game. Quite interesting of a journey as its my first time doing a full game in 3D and on mobile with many first and other test.

The Walls that are for showing the player the borders of the playable area

The Walls that are for showing the player the borders of the playable area

First of the modular assets for the buildings and shrines

First of the modular assets for the buildings and shrines

The buildings and shrines that are made that is used for the game

The buildings and shrines that are made that is used for the game

The buildings and shrines that are made that is used for the game

The buildings and shrines that are made that is used for the game

The buildings and shrines that are made that is used for the game

The buildings and shrines that are made that is used for the game

laying out the assets in the unity editor

laying out the assets in the unity editor

laying out the assets in the unity editor

laying out the assets in the unity editor

In game completed layout

In game completed layout

laying out the assets in the unity editor

laying out the assets in the unity editor

laying out the assets in the unity editor

laying out the assets in the unity editor

laying out the assets in the unity editor

laying out the assets in the unity editor

Mood Board and references that I used to model my assets

Mood Board and references that I used to model my assets