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MUTIROVAT

This is a 3 month semester long video game development project studio GPS 1 that i was part of. I was part of the team Two Pear Studio as a Environmental and Prop Artist drawing the background and props for the game MUTIROVAT. The game is a top down orthographic shooter with similar camera views from games like Stardew Valley and the early generation Pokemon games. These are the Art assets that I have created that are used in this game.

The first initial sketches as how the scene will look like and the scaling of objects within

The first initial sketches as how the scene will look like and the scaling of objects within

First of the assets being drawn is the walls and floor. For more  versatility they are drawn in tile set and can be used interchangeably

First of the assets being drawn is the walls and floor. For more versatility they are drawn in tile set and can be used interchangeably

Second set  of the props that are created is for the ships office room the styling to match similar styles during that area so much use of classic wood furniture

Second set of the props that are created is for the ships office room the styling to match similar styles during that area so much use of classic wood furniture

Later was the dorm room props as they are a few variants of the same bed so that the room has more unique styling

Later was the dorm room props as they are a few variants of the same bed so that the room has more unique styling

Finally The Engine Room which is the last boss stage. As story of the game is that player overloads a engine ive decided to follow ships that are using nuclear reactors to follow the story of the game

Finally The Engine Room which is the last boss stage. As story of the game is that player overloads a engine ive decided to follow ships that are using nuclear reactors to follow the story of the game

Multiple Variation of doors needed for the 4 sides of the map

Multiple Variation of doors needed for the 4 sides of the map

Mutation Variants along with wall decals showing wear and tear and combat. Mutation is to part of the story as the level is slowly getting consumed by organic matter

Mutation Variants along with wall decals showing wear and tear and combat. Mutation is to part of the story as the level is slowly getting consumed by organic matter

An animated Destructible object this is its idle animation as is used to block players a path way.

An animated Destructible object this is its idle animation as is used to block players a path way.

The engine room fully laid out in unity with all the assets together

The engine room fully laid out in unity with all the assets together

The level one stage with the dorms and offices room also set up in unity with all the assets together

The level one stage with the dorms and offices room also set up in unity with all the assets together

How it eventually looks in game

How it eventually looks in game

References I used to create my assets

References I used to create my assets

Part of my references

Part of my references