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Environment Level Stage

this work is part of my assignment in University. where i am tasked to create a game level scene with the ideas of guiding a player to a hero prop that takes up being at the center of the game. Ive decided to use hotel lobbies for reference and design of the level itself as they have a welcoming but yet imposing design. the statue itself i wanted a medieval style old ruin statue which that references image is waht i have decided upon

Initial references of how the scene would look

Initial references of how the scene would look

Initial references of how the scene would look

Initial references of how the scene would look

Initial references of what the main hero prop would be

Initial references of what the main hero prop would be

Model of the scene in 3dsMax

Model of the scene in 3dsMax

Sculpting of the statue in zbrush

Sculpting of the statue in zbrush

texturing trim sheets in substance painter

texturing trim sheets in substance painter

texturing tile sheets in substance painter

texturing tile sheets in substance painter

3DSMax Render of the scene

3DSMax Render of the scene

skecthfab upload for full 3d view