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Unreal PCG and Foliage Generation

A showcase of my research on unreal foliage and PCG generation for a open world game that i have been working on with some other teammates.

I started with terrain painting with setting two textures for myself and the designer to paint the world map easily

I started with terrain painting with setting two textures for myself and the designer to paint the world map easily

A video showcase of the UV terrain painting

Second is PCG Generation using splines to generate premade models I've done in 3dsmax

Second is PCG Generation using splines to generate premade models I've done in 3dsmax

This follows the same setup as above but with an additional setup for road connections for crossroads

This follows the same setup as above but with an additional setup for road connections for crossroads

A video showcase of PCG Generation of a overhead rail track

A showcase of PCG roads and crossroad connection

Final one being foliage generation for models such as trees and grass

Final one being foliage generation for models such as trees and grass